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Sunday, January 27, 2013

Zombie Game

Game played, January 2013.

Mixed lighting (sunlight & regular light bulbs) and Automatic White Balance turn my lovely green table, into a dusty red.  Reader be assured, this happened on earth, not Mars.  (note the wooded areas, top & bottom, the felt is the same colour green, but looks bluish at top, near the sunlit window, and dark green by the camera edge.


The Bus, Gas Station and Rusty Car:  see previous posts for details.


Scenario:  the survivors are out of gas for their bus, and start near it.  The zombies start near the top & bottom table edges.  There are a few different types of zombies, however the ones with the Red bases had the most impact on this game - they are the "Rage" zombies popularized by the "28 Days Later" zombie movie.  The survivors must get to the gas can (adjacent to the gas pumps, far right hand side), and return it to the bus, at which point, they can refuel the bus and escape.  Victory is based on the points value of the Survivors that escape the table by bus.

Terrain:  The Gas Station can't be entered, and most of the terrain is along the edges.  Tactically the situation is pretty straight forward - but not easy.

All the Zombies are paper cut outs, as i don't have any zombie figures (yet).  Red for Rages, Green for Bloaters, Yellow for Leaders, Orange for Tanks.  (Leader provided to be kind of useless for this scenario, as zombies can't be moved any faster or slower then they already are!)
All the survivors are regular metal figures.  Green dots for Extras, Stars for Co-Stars.



The Rage Zombies are roughly twice as fast as all the other zombie types, which makes them fairly deadly.  These two are approaching from the bushes, while the survivors begin to step off from the bus.

Note in the 7TV rules,  only about half your models activate each turn, you get to choose which ones activate, but you can not activate everyone, which means some models are going to get left behind in a race like this....


BRAINS !!!    BRAINS !!!   BRAINS !!!


The Survivors had some good event cards, and excellent luck for most of the game when it came to initiative, and were able to entirely outrun the 2 Rage zombies for about 2 turns.  Just barely... as the Rager's charge fails by millimetres this turn.


The survivors  took the hill in the centre of the table, and the only figure with a firearm (a pistol) was able to get off a few shots, while the others raced for the gas.

Unlike the survivors, ALL zombies get to move once per turn (whether activated or not), however they still don't get very far.  An active figure gets 2 Actions per turn, however zombies can only use 1 for Moving, while survivors can move twice per activation.

I like the telephone poles !



In 7TV figures are divided into 3 types:  The Stars (who are rather powerful), the Co-Stars (who are fairly capable), and the Extras (how include cannon-fodder, mooks, victims, etc).
The Ragers finally get into contact with a couple of Extras, and quickly turn them into snacks.




One survivor gets to the gas can, jumps on his scavenger bicycle, and scoots about 4 moves back towards the bus!  Lucky cards ! 
Every dead figure whether a zombie or a survivor, and unless shot in the brain, is marked with a "living dead" counter, and at the end of each turn can return to play as a zombie!  This didn't happen much, but could be very useful.


However, he gets separated from the others, out ahead on his own on the way back to the bus, and falls to a coupe of regular zombies.  The other survivors scramble to get to the can again, losing a couple more, as the zombies finally get within range of their bites.
On the 2nd last turn, the survivors had gotten the gas can to the bus, and were all on board, but one Co-Star was just outside the door - there was much debate as whether to leave them behind or not, they decided to wait for him, feeling they were fairly safe for a turn from the advancing horde - if their initiative held out.
However... as they were under half numbers and failed their Morale test, the 1 last remaining Extra fled off the board.  Hilariously she was already on he bus, and so, fled out the convenient emergency exit!
The last 2 remaining survivors, both Co-Stars, were able to get off the table.  However they had lost too many of their companions (5, all Extras), and the Zombies won the game by a slight margin.

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